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Blender : 3D Modelling - Every day objects
Rating: 4.7 out of 5(82 ratings)
1,470 students

Blender : 3D Modelling - Every day objects

3D Modelling | Hard surface modelling | Product Visualization | Industrial Design | Product Design | 3D illustration|
Last updated 12/2022
English
English [Auto],

What you'll learn

  • 3D modelling core concepts
  • Right approach to modelling hard surface objects
  • Learn from the basics to advanced levels
  • Learn Blender as a powerful 3D Modelling tool
  • Use of Blender for product Visualization
  • Live modelling session for 9 different objects
  • Progressive levels to help learn modelling

Course content

4 sections59 lectures6h 3m total length
  • Introduction2:02

    Gain confidence in Blender and 3D modeling through a progressive series that covers three levels and models nine everyday household objects, from hangers to multi-part items, with hands-on exercises.

  • s1_01_detail_study_hanger1:37

    Learn to model a cloth hanger in Blender by following reference sketches, using a single metallic wire technique to bend and connect smooth curves, mirroring real-world construction.

  • s1_02_setting_up_blender_first_time4:39

    Delete the default objects, open the hanger reference in level one, set Blender to metric units in centimeters with a 0.01 grid, and save as startup to preserve defaults.

  • s1_03_calibrating_ref_image_hanger3:40

    Load a reference image in Blender, add a plane as a 38 cm reference, and calibrate by scaling until the image edges match the plane.

  • s1_04_modelling_hanger_part_116:55

    Model a hanger in Blender using an empty reference image, lock the reference, then build from a polygonal circle, extrude, bevel, subdivide, convert to a curve, and prepare for render.

  • s1_05_modelling_hanger_part_25:19

    Use Blender to convert a curve into a hollow tube, apply bevel and thickness, then convert to a mesh and fill the gaps. Apply subdivision surface and shade smooth.

  • s1_06_assigning_materials_hanger2:45

    Apply a stainless steel material, adjust metallic value and roughness, and preview shading while refining the model from a low-poly circle with loops and cuts to a thick final mesh.

  • s1_07_detail_study_of_dumbbell1:58

    Model a dumbbell from a hexagonal base, extruding and scaling to form three planes and a central cylinder as the handle.

  • s1_08_calibrating_ref_image_dumbbell1:54

    Open Blender and create a new collection for a dumbbell, import a front reference image calibrated to 24 centimeters, then move and scale it while keeping it unobtrusive.

  • s1_09_modelliing_dumbbell_part_110:04

    Model a dumbbell by creating a hexagonal cross-section from a six-point circle, extruding and scaling in edit mode, then using a mirror with proper origin to complete both sides.

  • s1_10_modelliing_dumbbell_part_211:33

    Model a dumbbell in Blender by starting with a circle, extruding and scaling, applying mirror, bevel, and subdivision modifiers, and refining with shade smooth for a realistic look.

  • s1_11_assigning_materials_dumbbell1:00

    Open the shading workspace, create a new material named double for the dumbbell handle, and adjust metallic, roughness, and a black-ish color.

  • s1_12_detail_study_kitchen_knife1:24

    Explore the kitchen knife detailed in Blender: analyze sharp edge, top edge, and brushed steel texture, then model the knife's handle with rivets and rounded grip to fit in hand.

  • s1_13_calibrating_ref_image_knife1:50

    Create a Knife collection, import reference images, and calibrate with a 30-centimeter plane. Scale the knife to match the plane, delete that, and rename the empty as knife_riff.

  • s1_14_modelling_knife_part_111:07

    Create a knife model in blender by starting with a plane, extruding for thickness, and adding loops and vertices for sharp edges and curves, using snapping.

  • s1_15_modelling_knife_part_211:05

    Model a knife in Blender by extruding to thickness, beveling sharp edges, and applying subdivision for smoothing, then shape a handle, add loops, and refine with local view.

  • s1_16_modelling_knife_part_37:48

    Sharpen the knife model and refine shading by adjusting normals, face orientation, and subdivision surfaces, then add rivets and establish parenting to keep parts linked.

  • s1_17_Assigning_materials_knife6:03

    Learn to assign metallic materials to a knife in Blender, create a brushed metal texture with procedural noise, and apply rivets and a handle via multi-material faces.

  • s1_18_tips_and_best_practices4:42

    Wraps up section one by teaching how to model everyday objects in Blender using simple shapes, extrusion, scaling, and observation of forms with low poly and subdivision surfaces.

  • s1_19_some_basics_of_blender12:26

    Fix normal orientation and subdivision issues by recalculating and flipping normals, ensuring modifiers work correctly. Master object vs edit mode transforms, origins and 3D cursor, and applying scale and rotation.

Requirements

  • Basic Blender interface navigation.
  • A PC/Mac or Linux computer that runs blender.
  • No Prior 3D skills required. You will learn everything here.

Description

Welcome to this course 3D modelling everyday objects in blender. 3D modelling is the first process in the creative 3D art pipeline. It sits right next to the concept development phase hence, it has a great significance in the 3D industry.

There are so many learning resources out there that teach you the basics of the software. But here in course, we learn the skill and the correct approach needed along with the software.

We all know, practice makes one perfect, this course aims to provide practice that we require by using simple house hold objects.Creating house hold objects is a great way to practice modelling, because it allows you to observe, touch, feel and study the interaction with light.

This course is split across 3 Progressive levels containing 3 objects in each level making a total of 9 different objects. We start with simple objects starting from a cloth hanger and progress to objects involving more parts. You will be learning the simplest approach to modelling. The exercises found in this lessons will make you a more confident not just with 3D modelling but also in blender. If you are not using blender, you can still follow this course as the methods for modelling are same and can be translated to other software packages.

The techniques that I have included are the ones that I wish I knew when I first started.

At the end of the course, you will know the right approach, and techniques to model any object.

Enroll now and I hope to see you in the class.

Introduction background music from bensound


Who this course is for:

  • Blender beginners who learnt the basics and don’t know what to do next.
  • Creative people who are curious about 3D Modelling
  • Beginners who want to get started with modelling.
  • Artists who find 3D modelling difficult.
  • Advanced Blender users who wish to brush up on their modelling skills.
  • People who want to get into product visualization.