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Advanced 3D Studio Max Techniques
443 students

Advanced 3D Studio Max Techniques

Advanced 3D Studio Max Techniques from TraptCG. This is a collection of the incredibly educational 3D Studio Max techniq
Created byTrapt CG
Last updated 2/2010
English

Course content

1 section58 lectures17h 1m total length
  • 3D Studio Extras 18:40
  • 3D Max Wiring Sprockets5:37
    Going over how to set up wire controls. This will allow the user to animate only one object and have other objects self animate in relation to the first object.
  • Chain Link9:53
    Creating a Chain (Example: motorcycle), setting up the linking systems and putting it to a path for animation.
  • Intro to Particle Flow15:13
    Introduction to Particle Flow in 3D Studio max
  • Intro To Box Modeling15:05
    Introduction to box modeling (Poly Modeling).
  • Modleing A Logo With Splines9:01
    Setting up a reference image, Building a Logo using Splines and the Extrude modifier.
  • Intro To 3D Studio Max Part111:19
    -Introduction to 3D studio max
    n-Part 1 of 2
  • Intro to 3D studio Max Part 29:55
    -Intro to 3D studio max
    n-Part 2 of 2
  • 3D Studio Max Splines and Lathe Modifer9:56
    -Understanding Splines.
    n-Taking Splines and adding a Lathe Modifer
  • 3D Studio Max Intro to Materials21:38
    -Going over the Materials editor
    n-Apply Materials to an object
    n-Changing the color of the object
    n-Animating the color of an object
    n-Adding a texture to the object
    n-Changing the opacity to an object
  • 3D Studio Max Intro to Animation Part19:14
    -Start of Animation
    n-Part 1 of 2
    n-Auto Key
    n-Set Key Frame
    n-Animating Move, Rotate and Scale
    n-Animating Modifiers
  • 3D Studio Max Intro to Animation Part213:14
    -Part 2 of 2
    n-Track View, how it works
    n-Edit key frames
    n-Ease in and out
  • 3D Studio Max Bouncing Ball20:49
    -Creating a Bouncing Ball
    n-Track View (curve Editor)
    n-Understanding Ease in and Out
    n-Squash and Stretch
  • 3D Studio max Animation Constraints17:53
    -Link one object to another to build a animated box person
    n-Path Constraint, set a path and have an object fallow it
    n-Look at Constraint, create eyes that flow objects.
  • 3D Studio max Blowing up the Earth Part 18:43
    -Exploding Earth
    n-Using the bomb modifier
    n-Atmospheric Apparatus (SphearGizmo) for the explosion.
    n-Extended Primitives RingWave
    n-Earth Texture
    n-Noise Texture for stars
    n-Part 1 of 2
  • 3D studio max Blowing up the Earth Part 29:32
    -Part 2 of 2
  • 3D studio max Intro to UnrapUVW18:09
    -Introduction to the basic UnrapUVW modifier.
    n-Tearing a model apart to be exported into Photoshop.
    n-Using photoshop to create textures for 3D models.
  • Dynamic Objects in 3D Studio Max7:59
    Dynamic objects (Damper and Spring)
    nDamper and the Spring objects can be used for animated shocks for cars or joint in robots
  • Super Spray Smoke Effect14:16
    Using Super Spray particle systems and the smoke material to create Smoke
  • Creating Bones and Bone Tools20:20
    -Creating bones
    n-Using bone tools window to modify the bones
  • Intro to Ridging Part 120:26
    -Part 1 of 2
    n-Renaming bones
    n-Creating controlers
    n-Creating IK with HI solvers
  • Intro to Rigging Part 225:36
    -Part 2 of 2
    n-Creating custom attributes
    n-Creating link constraints
  • Intro to skinning18:21
    -Skin modifier
    n-Vertex weights
    n-Weight Table
  • FFD Modifier VS FFD Geometric/Deformable10:12
    -FFD Modifier for modeling and animation
    n-FFD Geometric/Deformable for Animation (eye ball animation, something under the rug animation)
  • Intro to Car modeling Part 214:59
    -Part 2 of 2
    n-Light review of using a mixture of splines and edit poly to start modeling a car
  • Intro to Car modeling Part 124:17
    -Part 1 of 2
    n-Looking at box modeling a car
    n-Looking at Face or poly modeling a car
  • FFD Geometric/Deformable and scaling bones5:18
    -Having a bone scale an FFD Deformer that controls a sphere.
  • Advanced Leg and Foot rig14:22
    -Learn 3 different types of foot rigs
  • Advanced Hand Rig Part 25:54
    -Part 2 of 2
    n-Forearm rotation arm rig
  • Advanced Hand Rig Part 122:38
    -Part 1 of 2
    n-Advanced hand rig
    n-Setting up the linking and wiring of three different hand/arm rigs.
  • Building a outside night scene Part 518:37
    Building a outside night scene Part 5
    n-Part 5 of 5
    n-Creating a camera and its settings
    n-Creating a 3 point lighting system.
    n-Create Fog and stars
  • Building a outside night scene Part 424:12
    -Part 4 of 5
    n-Finishing up the textures in Photoshop
    n-Creating the bump map
    n-Creating the ground material (testing blend material)
  • Building a outside night scene Part 323:30
    -Part 3 of 5
    n-More of Photoshop and laying out the textures for the building
  • Building a outside night scene Part 221:24
    -Part 2 of 5
    n-Stepping in to Photoshop with the unwrap from max.
    n-Modifying the unwrap for better use of Photoshop.
    n-Using Photoshop to create the texture for the brick walls.
  • Building a outside night scene Part 122:03
    -Part 1 of 5
    n-The start of building an outside night scene in 3D studio max.
    n-Use Paint deform under edit poly to create a landscape.
    n-Turn a box into a church in edit poly.
    n-Use UVW unwrap to unwrap the church and get it ready to paint textures on in Photoshop.
  • Intro to Snow, Rain, Blizzard particle systems19:20
    -Coving the standard particle systems, snow, rain, blizzard
    n-Creating a deflector that uses a poly model as the deflection for the snow
    n-Creating a force (wind) and having it affect the particle system.
  • Plugins for Max3:58
    -A quick video going over free plugins you can download for 3D studio max.
    n-This is to prepare you for a new series of tutorials that will be covering plugins for max.
  • Car Explode Extras21:56
    -Adding to the Explosion scene
    n-Rendering the scene out as layers for AfterEffects
    n-Going into AfterEffects to composite the layers and improve the explosion effects.
  • Car Exploding in Max18:21
    -Using PArray particle system to blow up a car.
    n-Adding a Gravity force, Pbomb force, and a UDynaFlect Deflector for the particles
    n-Adding a SphereGizmo Atmospheric Apparatus and Fire Effect for the explosion.
  • Intro to Morpher For facial Rig26:02
    -Using the morpher modifier to create a facial rig for animations.
    n-Importing a sound file.
    n-Displaying the Sound on the timeline.
    n-Creating Lip sync animation
  • Creating a Cloth Cape In 3D studio max14:47
    -SimCloth3 modifier (free modifier)
    n-Setup and animate a plane into a cape for a super hero.
    n-Creating a wind modifier to blow the cloth around.
  • Material 2D Lip sync in Max25:44
    -We will create a material that can be animated to change from one mouth pose to another for 2d lip sync in Max.
    n-Using Photoshop to create the different mouth poses.
    n-Importing audio with the new Prosounds setup.
    n-Multi/Sub-object material with the material modifier on the model.
  • Blowing up a building part 214:23
    -We will use particle flow and a material to create the explosion effect.
  • Blowing up a building Part 125:30
    -Part 1 of 2
    n-We will use particle flow and reactor to create a building blowing up.
    n-We will be using Fracture Voronoi free script from scriptspot.com.
    n-We will be using a particle script to replace object fragments.
  • Bone rigging a face Part 219:42
    -Part 2 of 2
    n-Helper objects
    n-Creating a Floating tool bar
    n-Using the apply Position list and Position Constraint max script
    n-Applying look at constraint
    n-Building jaw bone and linking the helpers
  • Bone rigging a face Part 119:10
    -Part 1 of 2
    n-Building the bones for the face
  • Intro to Rendering in Max20:27
    -Still rendering, for print.
    n-Animation rendering.
    n-Mental Ray Rendering
  • 12 Principles of Animaion29:37
    -Not really covering a one program.
    n-We will cover the 12 Principles of Animation and applying each one.
    n1)squash and stretch
    n2)anticipation
    n3)staging
    n4)straight ahead action and pose to pose
    n5)Follow through and overlapping action
    n6)slow in and slow out
    n7)arcs
    n8)secondary action
    n9)timing
    n10)exaggeration
    n11)solid drawing
    n12)appeal
  • Creating a Flat Art Portfolio Part 216:35
    -Part 2 of 2
    n-Setting up a character design pages
    n-Setting up a Photoshop painting pages
  • Creating a Flat Art Portfolio Part 128:36
    -Part 1 of 2
    n-What is the purpose of the Flat Art Portfolio
    n-Going over Flat Art Portfolio layout and design
    n-Setting up a 3D modeling pages
  • Person Disintegrating into Particles26:20
    -Creating an effect where a person dissolves into particles.
    n-We will be using 3d studio max Particle Flow to create a particle system.
    n-We will be using After Effects to composite the particle system and video together.
  • Creating a Walk Cycle in 3D Studio Max Part 222:56
    -Part 2 of 2
    n-Using a bone rig to make an animation walk cycle
    n-Working on the upper body and timing of the animation
  • Creating a Walk Cycle in 3D Studio Max Part 122:25
    -Part 1 of 2
    n-Using a bone rig to make an animation walk cycle
    n-Working on the lower body of the animation
  • Glowing material and objects in 3D Studio Max30:31
    -First you will learn to create a glowing effect to a material on an object
    n-Second you will learn to create a glow effect on an object like a neon sign
    n-All this is done without video post.
    n-Going over: object ids, material ids, Effects (lens effect) glow
  • Intro to Biped11:47
    -Introduction to biped
    n-Using figure mode to modify the bipedu2019s structure
    n-Edit poly to modify the bipedu2019s parts
    n-Changing biped parts with model parts you create
  • Creating Cool Light/Glow Effects in 3D studio Max17:47
    -We will be using the Lens Effects and material IDs to create cool looking light and glow effects.
  • Disintegrating Object into Particles32:10
    -Updated Tutorial 2-15-2010
    n-Disintegrating an object into particles using 3D studio max
    n-Particle Flow, with Multi Sub-object materials
  • Disintegrating Object Extras25:20
    -Playing with the self illumination for the texture on the object
    n-Changing to a different object the particle system dissolves.
    n-Changing the UVW mapping to have different dissolve types.

Description

Advanced 3D Studio Max Techniques from TraptCG. This is a collection of the incredibly educational 3D Studio Max techniques that Trapt CG has created. This course includes tutorials for:
Disintegrating Object into Particles
Bone Rigging a Face
Creating a Cloth Cape
Creating a Car Explosion
and more!